
after i´ve gotten every overclock when they came out, i rarely went back to the game because i am someone who need this tiny carrot on a stick to continue. Now we have so much choice that we rather take the ones that to us feels like it rewards our time. And since we didn´t had anything else, we played it over and over. While it was normal back then to have simple stories with simple outcomes without battlepasses etc. Because if you keep all your players in your game, that means they won´t play other games and get attatched more to yours.Īnd players want to be rewarded for their time aswell.


More and more games go into this direction because they see that it increases engagement.
